Every game has a magic circle - a space that affords play and movement, where every act is enriched with meaning. Every action has a rhythm, a beat - the back and forth of player to player, player to game.
Every magic circle is a There where Play exists.
All places have rhythm, a personal beat of interaction built by interacting, by playing, with the space.
Visby is your magic circle. Come and play with the space, with each other, find the rhythm and build a Playce.
Keywords
Affordance, Space, Play, Interaction, locations
Location
Visby, in the Tropical Island of Gotland, Uppsala University – Campus Gotland
Application
Send e-mail to the workshop coordinators (emails below) motivating the reasons for being on the workshop.
The motivation letter should contain explanations in the following areas, which also is a base for the evaluation process used to determine how the students are selected for the workshop:
• Background knowledge in music, dance, art and/or game development/media.
• Background or interest in cross-disciplinary work.
• Commitment to work in a collaborative and international group.
Prerequisite
Intermediate / advanced level in own field of study.
Performing art students: some skills in new media tools and technologies are beneficial.
Media /music / fine arts students: Some dance or other performative skills are beneficial.
Deadline (for motivation letters / cvs)
October 6, 2014. Answers for the application will be send to students during the 9 of October.
Level
BA / MA, Intermediate/advanced
Maximum participants
20
ECTS units
3-4
Credit points and Grading
Pass or fail (or according to each institute’s system)
Language
English
Course outcomes
Short production based on elements/techniques representing knowledge
of each participating student group.
Key People & departments involved
From Game department at Uppsala University/Campus Gotland: Teachers for the introduction to game development,
Pre-course task
Prepare a short presentation (5-10 minutes) based on a journey that you make regularly - examining you movement through a particular set of spaces, the rhythm that this space forces on you. Document your path in the space, the rhythm of your movement, document the places that force you to change your rhythm. What are the affordances of the places you are passing?
Workshop flow
Research and preparation between collaborating experts performing art/dance and
Media / game development.
Workshops are based on teamwork where participants explore core game design techniques and existing media tools.
The preliminary workshop program will be based on 4 phases:
Day 1
First Phase: Knowledge exchange/inspiration phase. The students present results of the pre-assessment (5-10 minutes)
Teachers will give an introductory presentation of the specific subject and case-based examples that relate to urban games, or performances.
Day 2
Introductory lectures on game design and production methods, and the application of these to specific game, and performance activities.
Second Phase: team building and idea development where students formulate their ideas and set early milestons.
Day 3-5
Third phase: idea realization based on already existing media tools and performance techniques. The first 2 days or theory and previous experience from pre assessment should be demonstrated in the practical work during the workshop.
Day 6-7
Fourth phase: presentation of final piece, discussion, and evaluation
Post-assessment
Written project synopsis, and project description, (Group work) supplemented by your own reflections in the form of written analysis of your collaboration experience.
This should be submitted to Adam Mayes: adam.mayes@speldesign.uu.se and Iwona Hrynczenko: iwona.hrynczenko@speldesign.uu.se no later than November 23 2014
Workshop coordinators
Iwona Hrynczenko: Mobile: +46 704546748
Email: iwona.hrynczenko@speldesign.uu.se
Adam Mayes: Telephone: +4618-471 8264, +46-498 108264
Email: adam.mayes@speldesign.uu.se
Henri Hütt - henri@mimproject.org
Teachers
TBA
Content and methods
Phase 1: Case studies, learning by teaching, demonstrations, panel of experts, lecture with discussion (teachers).
Phase 2: Brainstorming, small group discussion, collaboration (students), mentoring (by teachers).
Phase 3: Project based education, problem-based learning.
Phase 4: Participatory techniques, group-work, problem solving, learning to make positive compromises.
Accommodation
Visiting students will stay in a youth hostel. Please bring with you:
- Bed linen or a sleeping bag & towel & personal toiletries
Hostel
We have made reservations at Hostel Visbyfängelse.
Location: 200 m from the ferry terminal, just inside of the Visby old walls. 200 m to beach, 200 m up to the centre of old Visby, 150 m to the University.
For the teachers these rooms are reserved as single rooms:
2 beds cell - Cell 12 v1
200 SEK/night
1.200 SEK for all nights
2 beds cell - Cell 13, v 1
200 SEK/night
1.200 SEK for all nights
2 beds cell - Cell 14 v1
200 SEK/night
1.200 SEK for all nights
2 beds cell - Cell 15 v1
200 SEK/night
1.200 SEK for all nights
2 beds cell - Cell 17 v1
200 SEK/night
1.200 SEK for all nights
For the students the following rooms are reserved:
3 beds cell - Cell 16 v1
600 SEK/night i.e 200 SEK for each student in the room and night
3.600 SEK i.e 1200 SEK for each student in the room for all nights
3 beds cell - Cell P3 v1
600 SEK/night i.e 200 SEK for each student in the room
3.600 SEK i.e 1200 SEK for each student in the room for all nights
4 beds cell - Cell 10 n.b
800 SEK/night i.e 200 SEK for each student in the room and night
4.800 SEK i.e 1200 SEK for each student in the room for all nights
4 beds cell - Cell 11 v1
800 SEK/night i.e 200 SEK for each student in the room and night
4.800 SEK i.e 1200 SEK for each student in the room for all nights
1 x 6 beds - Rum P6/ 6 beds
1.200 SEK/night i.e 200 SEK for each student in the room and night
7.200 SEK for all nights i.e 1200 SEK for each student in the room for all nights.
For booking the room you need to send an e-mail to Iwona before the 4 of October.
Website: http://www.visbyfangelse.se
Telephone: +46 498-206050 booking +46 18 106905
More info about the hostel:
http://www.hostelz.com/hostel/41852-Visby-Prison-Hostel---Visby-Fängelse-Vandrarhem
For students 6 bed room or 4 bed rooms are booked at the price of 220 SEK / night. For teachers single rooms for the price of 250 SEK / night.
Linen available for hire, Bedding 100: - Bed set with towel 120: -
Important:
For booking first you need to send an e-mail to Iwona before the 5 of October ( new date unknown since deadline changed? ). Iwona.hrynczenko@speldesign.uu.se
Your e-mail address and name will be sent to the hostel in order to connect you to this reservation.
Suggestions for alternative accommodation:
Please bring with you
If possible, a laptop computer and audiovisual equipment (digital camera, video camera, sound recording equipment, sensors, etc.)
Good ideas
Ability to work in an international group
Information
Find your way to Campus Gotland / Uppsala University
http://www.campusgotland.uu.se/en/about/maps/
Uppsala University – Campus Gotland: http://www.campusgotland.uu.se/en
Gotland University, Game Design Department: http://www.speldesign.uu.se/
Your guide to Gotland: http://gotland.com/en/
Uppsala University – Campus Gotland
Visiting and delivery address: Cramérgatan 3, SE-621 57 VISBY
Postal address: Campus Gotland, SE-621 67 VISBY
Tel.: +46 498 10 82 00
Hostel: Visby Fängelse
Skeppsbron, 1
621 57 Visby
Phone: +46 498-20 60 50
Emergency: 112